Both those games, to me, are almost like encyclopedias. “We’re not going to add a thousand irrelevant cars. When we’re thinking about what we want to do in this game, it’s not a numbers game,” said Tudor. He told Eurogamer, the fun in racing games is “behind the wheel” and not grinding for cash to buy another car to add to one’s collection. Andy Tudor, the lead designer of NFS: Shift 2 has made himself heard that they won’t be including cars just to add numbers and would focus more on the racing bit.
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